I create interactive theatre, with particular focus on using gameing mechanisms in theatre and investigating audience responsive, branching narratives in performance.
A little more about me:
Co-founder Dublin performance group Spacecraft, creators of Glastonbury festival's Underground Piano Bar.
Devised a series of shows and acts using game mechanics, the most complex and longest running being The Apocalypse Gameshow.
Worked for international arts-ship MS Stubnitz in London. Brokering mooring arrangements and acting as liaison with Canary Wharf. Programmed a 3 month season of events on board focusing on tech-art-performance, digital and kinetic arts, technology and gaming.
Was a circus performer.
Studied Design For Performance at CSM, previously received the Norwegian Arts Council's Artists Salary and recently participated on the AHRC-funded Story Innovation Program at Roehampton University.
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