Blowtooth has been developed to explore the limits of pervasive gaming in public spaces where the constant surveillance of law-abiding and innocuous behaviour has become the everyday norm.
The game is specifically designed to exploit the affordances of a particular class of public space - namely international airports - in which people are subject to particularly high levels of intrusive surveillance and security monitoring. Even in everyday experience (i.e. outside of a game) such surveillance can be both simultaneously thrilling and frightening; the possibility of harnessing these sensations in a game - or indeed any other art form - has great potential.
Blowtooth is further designed with a fictional narrative theme that is deliberately provocative given the environment in which it is set i.e. the game-play involves the covert smuggling of drugs through airport security checks. In reality, of course, no drugs are involved and the game simply polls a player's vicinity for Bluetooth devices, produces a list of these devices and allows the player to conceptually dump or retrieve contraband on or off one or more devices in the list. No interaction with the other devices - or their owners - is made other than to discover the anonymous and factory allocated hardware addresses.
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