playARK Festival and Talks 2013

Event Details

playARK Festival and Talks 2013

Time: November 1, 2013 at 9:30am to November 2, 2013 at 6pm
Location: Wales Millennium Centre
City/Town: Cardiff
Website or Map: http://www.playARK.co.uk
Event Type: festival
Organized By: Alison John
Latest Activity: Oct 23, 2013

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Event Description

Two days of talks and games that dares you to playfully Reclaim learning, living and working now and in the future.

Festival Talks – Friday 1st November

10am - 5pm (9.30am Registration)

Weston Studio

Full - £25.00

Concessions - £15.00

Early bird tickets  - £18.00 (available for a limited period only)

A conference that brings together a day of brilliant thinking from renowned speakers from the UK and internationally that explore the theory, practice and importance of playful and creative approaches to what we make and do. The day will look at how games, story and play is influencing new ways of developing creativity and changing behaviours and patterns of attention.  Whether you have an interest in gaming or want to look at your business differently or investigate a possible new way of structuring education or even understand how games can pave the way towards social change then come and join us and find out what the possibilities are. 

Confirmed Speakers so far:

Tom Armitage - Infovore

Alison Norrington - storycentralDIGITAL and storycentralLABS

Nick Fortugno - Playmatics & Come Out & Play

Nick Tandavanitj - Blast Theory

Odette Toilette

Tom Chatfield

More will be announced soon!

Keep an eye on the playARK website for announcements of the full programme - www.playARK.co.uk


Festival Games – Saturday 2nd November

10am - 5pm

WMC Glanfa Stage Area

Drop in Games - Free

Headline Games - £5.00

Come along to the Wales Millennium Centre for a day filled with unique games and playful experiences for both adults and families alike.  Swap the running track for the streets, the baton for the mobile phone and the bike for the spacehopper making every space in the city your very own playground. We will be host to a superabundance of games from around the world created by some of the best and most innovative game makers. There will be extraordinary games that are a hybrid of old and new, some that are a fusion of digital and physical, others that are a concoction of theatre and narrative and some which are just plain silly.  You can play a whole spectrum of drop in games on the day and also book tickets for our two headline games that are longer experiences*.


*Please note the headline games will be for 18+ audiences only.

Keep an eye on our website for exciting updates on the Festival Games and Headline Games: www.playARK.co.uk

The playARK Games Festival and Talks is produced by yello brick and funded by The Arts Council of Wales and is kindly supported by the Wales Millennium Centre, Media Antenna, Hoffi and thinkARK.

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Comment by Alison John on October 23, 2013 at 3:22

play:DO Hack Week. Nine individuals will be working together to develop three prototype projects that will be shared and discussed at the playARK Festival talks (1st Nov) and run as an event at the playARK Games Day (2nd Nov)

Our Hackers are:

- Kevin Moss – creative director of Make&See who create branded digital content & experiences. His cross platform stories have been shortlisted at MipTV and Power to the Pixel and won the Media Festival, Channel 4 Digital Art Prize.

- John Collingswood - one half of TaikaBox, a Cardiff-based company specialising in the integration of dance and digital media.

- Heather Kelley – designer, digital artist, and media curator and founder of Perfect Plum. Cofounder of Kokoromi, an experimental game collective, with whom she has produced and curated the renowned GAMMA event promoting experimental games as creative expression in a social context.

- Steve Coleman - freelance designer with skills in graphic design, photography, and illustration. In 2010 he undertook a Masters degree that sought to identify the role of play in adult creativity. He researched how play can be used as an experiential method to encourage engaged behaviour.

Ben Hyde - creative trainer at Dynamix that focuses on participation, children’s rights, equality, play and much more. He is also a facilitator at Circus Eruption, the UK’s biggest integrated youth circus that uses circus as way of breaking down barriers and stereotypes between young people of all abilities.

- Ravi Thornton - crossmedia fiction author writing for both adults (as Ravi Thornton) and children (as Nesta Philips), with a passion for telling stories across multiple platforms. 

- Jorge Lizalde – artist, freelance photographer and moving image maker, born in Spain. Trained in Science and Fine Arts. Speaker of three languages, Spanish, English and French and coder wannabe at night.

- Chris Mog - creator and experimenter with open source systems that aim to provide an opportunity for participants to interact with technologies that can help to re-represent and re-imagine place, space and time and our relationship with the world around us.

- Andrew Price – technology Director at Moon, a small digital agency of experienced web folks. Working on a 2nd screen prototype for a digital TV manufacturer but past clients/employers include BBC, WAG, Barclaycard, Box UK. On the side Andrew is experimenting and exploring projects involving Raspberry Pi and Arduino.

Comment by Alison John on October 22, 2013 at 1:21

Two more speakers have been announced for playARK Talks 2013. We are pleased to announce that Dr Karen Guldburg and Ingrid Murphy will be joining the line up.

INGRID MURPHY

ingrid Murphy

Ingrid is an artist and educator based both in Cardiff and France. She is Subject Leader for Artist, Designer: Maker at Cardiff Metropolitan University, this subject explores the synergies between traditional making skills and new technologies.

Ingrid is a recipient of the Creative Wales Award, which enabled her to explore how emerging technologies can influence how we conceive, make and perceive crafted objects. A traditionally trained ceramicist and closet geek, Ingrid now makes interactive ceramic objects, attempting to animate the inanimate.

DR KAREN GULDBERG

Dr karen Guldberg

Dr Karen Guldberg is Senior Lecturer in Autism Studies, University of Birmingham. She is also Director of the Autism Centre for Education and Research (ACER) and a Senior Fellow of the Higher Education Academy. Karen is passionate about exploring ‘best practice’ in educational interventions for children. She has a strong interest in how children learn and in the training needs of practitioners and carers.

She also specialises in researching teaching and learning related to technology enhanced learning environments for children with autism. Her work involves exploring the use of robots in the education of children with autism and the development of virtual environments with intelligent agents. She currently leads a project exploring how to embed
technologies for children with autism in schools and the curriculum.

Comment by Alison John on September 19, 2013 at 0:48

HEADLINE GAME - BLOCK PARTY

A game that tests your speed, wits and cunning. You've been sent by the Big Boss, Bad-Ass Billy Ball-Breaker, to pick up a special shipment; you've got to smuggle as many packages as you can through Cardiff bay. But you've got competition; other gangs, bent coppers and a host of crooked characters want a cut too. You'll have to out-wit, out-run and doublecross them to get your way back to base. There are a lot of dirty dealers out there; you've got one hour to do the right thing…
GAME DESIGNERS: Brent Morgan & Stephen Donnelly
GAME TYPE: 18+ GAME LENGTH: APPROX 2 hours

Comment by Alison John on September 19, 2013 at 0:47


JOHANN SEBASTIAN JOUST
A no-graphics, digitally-enabled playground game played with PS Move motion controllers. Try to jostle your opponents' controllers while protecting your own. The goal is to be the last player remaining.
GAME DESIGNER: Die Gute Fabrik

iFROZE
Think hot and cold, warm and chilly, find the spot and collect your reward. An upgraded version of the traditional childs game 'hot and cold' using your smart phone.
GAME DESIGNER: Hoffi

ZUMBIE: BLIND RAGE
Blind and limping with plenty of ammo, you find yourself in the middle of a Zombie apocalypse, only your friends will save you. Armed with a playstation controller and blindfolded your guide must help you survive the oncoming waves of Zombies for as long as possible. Communication is key, pick your friends wisely as they will be your only hope.
GAME DESIGNER: Glitch Nap

RULES OF PLAY
Your chance to try the best board games around. A dedicated area for you to chat and play. We have teamed up with the guys from Rules of Play to create a space where you will be able to drop in and learn new games that either take a few minutes or a few hours. A great opportunity to see just how complex and immersive Board Games have become.

Comment by Alison John on September 19, 2013 at 0:44



SPAGHETTI STANDOFF
A game of cunning and physical ability that involves lots of spaghetti!
GAME DESIGNER: Arkadium

CHROMA CITY
An exploration of the Bay area through colour. Go out into the world to capture and extract the colours from around the bay. Keep a sharp look out, find visual cues and race to take the pictures that match your colourcharts.
GAME DESIGNER: Arthur Buxton


ISAY!
An ancient and honourable game of sneaking up and insulting the other fellow in the most devastating ways possible by the deep rivalries harboured between gentleman's clubs. For chaps who enjoy nothing more than a jolly good chase.
GAME DESIGNER: Splash & Ripple

EGG & SPOON
We thought we would look at an old game and make it that bit tougher. Fancy an egg and spoon race but with space hoppers thrown into the mix? Your chance to relive those sports day challenges.
GAME DESIGNER: yello brick

Comment by Alison John on September 19, 2013 at 0:43

EXTREME MUSICAL CHAIRS

It does exactly what it says in the title. This is musical chairs but Extreme. Split into three stages, each stage introducing another dastardly twist to the classic party game. Play if you dare.
GAME DESIGNER: Marcus Sandberg

HUMAN BINGO

This is Bingo but not as you know it. You become the bingo balls and your mobile phone the dabbers. Run, hide and capture as many moving targets (if you can) in this fun game of Human Bingo. 
GAME DESIGNER: yello brick

SUPER BACON GRAB
Modern society has crumbled. There is nothing left. Survivors band together to gather the only resource left - the only hope for humanity: BACON. Each team is made up of six players. The only thing that matters is BACON!
GAME DESIGNER: Peter Vigeant, ESI Design

THE HEIST
A fast past theatrical pervasive street game that pits the cops against the robbers in the Heist of the century - who will be victorious in the end.
GAME DESIGNER: yello brick

HACKED OFF!
Sees players chase a series of phonecalls in a frenzied search for celebrity stories. Competing for work at an unscrupulous paper, players are cast as Private Investigators and set out to find and reveal sensitive information, whilst remaining discreet to ensure stories of dishonourable behaviour doesn't get pinned to them by fellow players
GAME DESIGNER: the Larks

MITT ROWDY
One arm, one oven mitt, one coin. Pick up the coin before your opponent to be victorious. Sounds simple doesn't it?
GAME DESIGNER: Glitch Nap

Comment by Alison John on September 8, 2013 at 23:45

playARK Speaker 6 -

ODETTE TOILETTE 



Scent-lover Odette Toilette (aka Lizzie Ostrom) has since 2010 hosted events and experiences that turn the discovery of fragrance upside down. From a make-your-own Lickable Perfumes masterclass at Somerset House, to a perfumed walking tour at the Tate, smell-infused ghost story evenings and a collaboration with the Royal Observatory Greenwich on the smells of outer space, no theme is too strange to form the basis of an unusual night out. She is also co-founder of ode, a fragrance product designed to support older people living in care, and is co-host of the Life in Scents podcast. www.odettetoilette.com

Sniffing out a story. Why is olfaction is overlooked as a creative starting-point, and how we can we have fun making narratives out of scent? Odette shows you how to use your nose more.

Comment by Alison John on September 4, 2013 at 21:46

playARK Speaker 5 - 

TOM CHATFIELD

Tom Chatfield (@TomChatfield) is a British writer and commentator. The author of five books exploring digital culture – most recently How to Thrive in the Digital Age (Pan Macmillan) and Netymology (Quercus) – his work has appeared in over a dozen territories and languages.


Tom is a fortnightly columnist for the BBC, TED Global speaker, international commentator and broadcaster, and has worked as a writer and consultant with some of the world’s leading technology firms.

He completed a doctorate at St John’s College, Oxford, before moving to London, where he lives with his wife and two cats.

Comment by Alison John on August 27, 2013 at 22:13

playARK Speaker 4 -

NICK TANDAVANITJ

Nick has worked with Blast Theory since 1994. In this time, Nick has focused on creative approaches to computing; contributing to the group’s unique mix of skills in structuring interactivity and narrative. This has led to particular skills in 3D modelling, technical design & programming for interactive installations and web based artwork. He studied Art & Social Context at Dartington College of Arts from 1990-1993; collaborating for 2 years with Alison Cannon on a number of videos and performances. In 2003, Nick became an Arts and Humanities Research Council Research Fellow at the University of Nottingham undertaking a nine month programme of research into artistic, social and gaming applications which use mobile technology. Nick has also contributed to a number of academic papers for with the Mixed Reality Lab.

Nick will be presenting a a number of key projects by Blast Theory that take different approaches using technology to create new forms of performance in the city.

Comment by Alison John on August 27, 2013 at 22:11

playARK Speaker 3

ALISON NORRINGTON

Alison is Founder/Chief Creative Director of storycentralDIGITAL and storycentralLABS, a bestselling author, playwright, journalist and transmedia producer, educator and PhD researcher in transmedia storytelling & audience behaviours.


Alison works with producers, brands, publishers, broadcasters, studios and theme parks globally, advising on transmedia strategic planning, incubating new entertainment IP, story architecture and consults on cross-platform implementation and techniques.


She featured on the BAFTA Guru series, is transmedia masterclass trainer for the EUROVISION Academy, web-series judge for Banff World Media Festival and a member of the International Academy of Television Arts & Sciences.

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